Interactive Environments


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The Broken Lands Crater Lake Nightside Crossing


My current work involves creating transmedia interactive environments using visualization technology. The environments combine traditional art works that have been scanned and digitally assembled into virtual models. Viewers benefit by virtually traversing the environments and encountering the digitized works from all sides. As gallery exhibitions are no longer the only medium in which to view artwork, these digital tools are expanding the traditional concept of viewing and exhibiting artworks. Video documentation of experiments in 3D video and CAVE (cave automated virtual environments is at the following link. In conjunction with my newly acquired Oculus Rift Virtual Reality headset, this work will not only transform exhibiting the arts, but also will allow Digital Humanists to explore the underlying value of the platform and metadata.
Documentation: Interactive Environments


The object of the 'game' is to experience the faculty and student artwork in a unique environment. In the main gallery you will begin at the top of a small crater lake. Get down and 'click/destroy' the artwork. In the photo gallery you will need to find some of the artwork under the water. To view the artwork in Nightside Crossing, you will need to accesst he flying carpet.

You will need to download and install the free Unity player

Controls for the game:

Mouse- will turn your head.

The W, A, S, D keys will make you walk.

The space bar will jump.

If you fall into the water, use the Q and E keys to float and sink. These are the same controls for the flying carpet.

When you get within a few feet of an art piece you can click/destroy the art piece.

This is a work in progress. Have fun!!


An interactive environment by Stacy Elko. Invaluable assistance from Kevin Jones (MAYA, Unity) and Frank Anya Ibem (C# Programmer-underwater effects, swimming, flying carpet). Created at the Texas Tech Library Media Lab, Ken Chaffin, director.